So now I’ve done a bit of work on smoothing out the paint and adding some texture to the snail. I’ve also started to add in some relief to the skin surface, and some shine in places – that way he’ll catch the light nicely when he’s moving abut in his virtual world.
This picture shows the first pass at painting my snail character. This virtual ‘paint’ job was done mostly in the modelling software, using the built-in painting tools. However, I’ll do more work on this in a separate graphics programme – I find there’s a lot more scope for refinements that way.
This is a pretty rough and ready render of the character – setting up good lighting and camera rigs is an art-form in itself … and something I tend to tackle when all the modelling and painting tasks are done 🙂