Skeleton time…

So now I need to work on rigging my snail character and setting up the actual animation.

In today’s sketch, I’ve planned out the basic components of the armature I’ll make. It should allow my character a decent range of motion, without being overly complex.


Then comes the time-consuming stuff … rendering even a short 3d animation takes time and processing power, so for a while this will be a background task, ‘off camera’ – though I’ll share some screen-shots along the way 🙂

Alongside the animation then, I’ll be working on some more 2d work which I’ll be posting here – back tomorrow with more on that 🙂


Whoosh, sort of…

Today’s image is a moving one – a rough 2d animation draft to test the title sequence of my snail animation project.

I need to record a sound effect for my snail’s movement … not sure exactly how to sound like a snail though…


It needs some tinkering with, but is enough to give me an idea of how it might look 🙂


Today’s image is a test-drive of some hand-drawn lettering for my animation’s title sequence, which will be 2D rather than 3D.

I’ll do some smoothing and other tweaks, then save the individual letters as vector images, so it should animate easily when the time comes 🙂