Skeleton time…

So now I need to work on rigging my snail character and setting up the actual animation.

In today’s sketch, I’ve planned out the basic components of the armature I’ll make. It should allow my character a decent range of motion, without being overly complex.


Then comes the time-consuming stuff … rendering even a short 3d animation takes time and processing power, so for a while this will be a background task, ‘off camera’ – though I’ll share some screen-shots along the way 🙂

Alongside the animation then, I’ll be working on some more 2d work which I’ll be posting here – back tomorrow with more on that 🙂