Painting in 3d – Part The First

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This picture shows the first pass at painting my snail character. This virtual ‘paint’ job was done mostly in the modelling software, using the built-in painting tools. However, I’ll do more work on this in a separate graphics programme – I find there’s a lot more scope for refinements that way.

This is a pretty rough and ready render of the character – setting up good lighting and camera rigs is an art-form in itself … and something I tend to tackle when all the modelling and painting tasks are done 🙂

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